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Wanted: Model use cases for Government 2.0

With GovHack coming up this weekend, its quite timely that over in Europe here is Lee talking about the value of open data. (BTW Don't just look at the slides - Lee has provided a set of great notes to go with his slides.)

I'm quite interested in 'use cases' for Government 2.0 at the moment and in this presentation Lee talks about three use cases related to participation and open data:

  • Make invisible data visible & leverage open data for improvement;
  • Participation & feedback can drive evolutionary improvement, enable co-design of services; and
  • Treat government budgets as innovation funds & build solutions with people.

I've actually been thinking a lot about high level use cases for Government 2.0 more broadly than just those that relate to open data and I've playing around with a number of models. Unfortunately, most government participation models I've come across are focused on policy consultation, however Government 2.0 participation goes beyond simply providing feedback about policy changes.

Putting aside political uses of social media, some of the different ways of defining the overall scope of participation in Government I've come up with include this breakdown:

  • Policy Consultation (naturally - however, with Government 2.0 we can go beyond just 'consultation');
  • Identification of Problems, Opportunities or Possibilities (I like the application of 'serious games' in this area);
  • Service Delivery; and 
  • Campaigns - i.e. communication to the public using social media and social networks

Lee also positions participation and Open Data in the context of the Headshift/Dachis Social Business Design framework and I think that certainly helps to define how social computing-based and design-based approaches, however it doesn't necessarily define the space (and its not intended to do that).

So, I'm interested know...

  • How would you break down the scope of participation for Government 2.0; and
  • Based on either my own or other frameworks for Government 2.0 participation, what kinds of model use cases would you suggest that could fit into such a framework?
For example, a model use case in my framework might be using social media for communicating public health issues or collaborative scenario planning on the long term impacts of a global issue, such as the ageing population.

Feel free to critique my ideas. I'm very interested to hear what you have to say.

PS. I'll be a GovHack on Friday, so feel free to come and find me in person as I'd love to chat more about this.

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Comments (4)

Oct 28, 2009
CraigThomler said...
Great presentation and post. Another way of considering your 'framework' could be as a design pattern.
Oct 28, 2009
James Dellow said...
Funnily enough, I was only just talking about 'patterns' over in a conversation about this on OzLoop. So, yes - I think design pattern or perhaps a set of design patterns is what I'm trying to create. However, I'm also conscious that people might not be familiar with the idea design patterns so I'm being a little conservative with my terminology. What do you think?
Oct 28, 2009
Simonfj said...
Re: Last slide. = (social)Inclusion. I tend to think like Pia in using a blend of broadcast & interactive media. Using some Real Time Comms tools like EVO (see http://www.arcs.org.au/products-services/collaboration-services) and running distributed conferences (WELL) seems to be the way to go. E.g. I'd be linking up between syd, mel, can & perth (amsterdam) for this hackfest; running the same agenda (one web site) in all, recording and streaming, and getting a broadcast station to take a feed, and taking feedback.
Most of issues addressed in gov2 are similar to those in e-research, just that they have the network tools and gov2 has their need, and never the twain shall meet (it seems).
To my mind this is more about encouraging an open culture. http://fcforum.net/why
Nov 12, 2009
Have a look at http://www.peertopatent.org.au which will be up and running in late November 2009. It is a trial project being run as a collaboration between IP Australia and Queensland University of Technology and encourages the peer community to locate patent prior art (information relating to patents) which will then be made available to patent examiners in IP Australia as part of the normal examination process..

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