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The challenges of designing enterprise-wide information systems, that actually work

The stakes a are high for Project Eden, the codename for a long term project to rollout a single electronic document and records management system across all arms of Australia's Defence forces.

The scale of the project is huge and the final cost is expected to lie somewhere between $A100m-$A500m.
Defence estimates it will need to handle 50,000 users within two years and up to 100 million new objects per annum. There will be users at up to 600 locations in Australian and overseas .

Defence has been evaluating vendors since 2006 and has missed previously announced deadlines for making a selection.

I felt very nervous reading this.

I've previously been involved in a very large electronic document and records management system (EDRMS) project for a large international mining company using one of the major systems, so I have a pretty good idea of what the ADF is trying to achieve. I also have a pretty good idea about the challenges, which aren't necessarily technological (and where there are, there aren't necessarily what you might think).

One of the things that concerns me about any implementation like this is that we confuse the desire for a single information system architecture (e.g. one logical EDRMS system to rule them all) with creating a homogeneous information environment that they will try to make everyone use.

This goes beyond simply making the EDRMS easy to use. The typical approach is to use a uniform user interface to meet that goal but all we really end up doing is meeting the lowest common denominator rather than actually satisfying different user needs. Similarly, we also risk ending up with a rigid information architecture that makes the conceptual information system architecture easier to implement, but doesn't actually fit how work is done.

Often these things look great to the guy designing them from his desk in a nice air conditioned office, but the view is very different once you are on the ground (or in my case, 500 metres underground).

Of course, it doesn't have to be that way. I hope they are considering:

  • The organisational change aspects and dealing with what I call the "what's in it for me gap" (a user-centred design approach is essential);
  • Applying open information access policies within the ADF, with information restricted by exception and managed through activity monitoring and version tracking*;
  • How they can apply a Web Oriented Architecture approach, and standards like CMIS, concepts like De-perimeterisation, and even new database architectures like NoSQL; and
  • Learning from recent experiences of applying social computing techniques to how people organise, discover and use information (rather than just relying on taxonomies and mechanical search engine techniques).

*Radical I know, but necessary unless you want to end up with a more complex and expensive version of the existing file shares! This isn't about changing information security classifications, but about dealing with information, which is currently hidden by obscurity.

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Filed under  //   information architecture   information management   information technology management   web 2.0  

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Intranets are wicked problems

“Wicked problems are a class of social system problems which are ill-formulated, where the information is confusing, where there are many clients and decision makers with conflicting values, and where the ramifications in the whole system are thoroughly confusing.”

Sound familiar? Many intranet design problems share these attributes. Wicked problems require different thinking and design skills to solve than typical problems encountered in the design of symbolic communications, material objects, or even organized services. The intranet, conceptualized as a wicked problem, also needs different approaches.

A *very* well articulated post by ThoughtFarmer's Gordon Ross on why intranets are so simply, yet so challenging. Many people still treat intranets like brochure design projects, but as Gordon explains, intranets really represent a different kind of design problem.

We also hinted at this approach to creating effective intranets in our webinar for Atlassian, on Designing for Adoption yesterday.

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Filed under  //   information architecture   information technology management   intranets   wicked problems  

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Gift economies, social media, abundance and reinventing corporate IT

According to Burning Man founder Larry Harvey, the difference between a market and a gift economy is that the former is based on scarcity while the latter is based on abundance. And he says a gift economy fosters what Robert Putnam called ‘social capital', that is, it forms connections between people.

Nett is a technology magazine targeted at Australian small and medium businesses, although I think this short introduction to the gift economy is as a good as any. I like the focus on scarcity versus abundance in the quote above. Some of you might realise that the idea of the gift economy is important in social media (which I suppose is why this topic popped up in Nett magazine).

However, I think the concept of scarcity versus abundance can also help with understanding how to apply social computing successfully inside the enterprise. This has less to do with building social capital and more to do with adopting an attitude that 'bits' are plentiful and a resource to be used, not constrained - it also means you can afford to fail. Obviously it follows that if you adopt an IT abundance strategy, you'll need the right systems to support an IT abundance approach.

Social capital inside organisations is still important too, but the ecosystem of public good is different from the dynamics of the closed "internal organisational good" ecosystem. You can support that internal gift economy with an abundance approach to IT, which is how you build internal social capital.

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Filed under  //   enterprise social computing   gift economy   information architecture   information technology   information technology management   scarcity vs abundance   social media  

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The third way for designing enterprise wiki information architectures

Last week I was talking to someone about enterprise wiki adoption. I ended up sketching a rough diagram like this so we could talk about the need to design (in an active, participatory sense) social computing environments that provide enough information scaffolding so that users can be productive at the beginning but that also allow emergent, socially negotiated information structures and usage patterns to develop over time.

The problem I've experienced in the last decade or so with traditionally organised information systems is that they have typically been based on a planned information architecture model. That is, someone comes up with a master plan for the intranet navigation scheme or the document management system file plan. In the beginning this all works really well - faced with a new system, people like the certainty of knowing what goes where (particularly if they are moving from one system to another). But over time the effectiveness of this structure begins to degrade - new people arrive, organisational functions change, people start to take short cuts, unforeseen requirements arise, etc etc. What often happens is that organisations either get lost in the beginning by trying to design the perfect structure so it will never change or fall into a cycle of periodic efforts to review and update this structure.

This is great for people that like to run card sorting exercises, but not much fun for the people that just want to get on and use the systems on a daily basis. Besides, they know that each review will require them to learn a brand new structure or even worse, force them to migrate their data yet again. These heavily planned structures also have a tendency to support the lowest common denominator, but of course as people learn to navigate an information architecture they will want to use short cuts to get to the places or manage the things they are working on most frequently.

However, a purely user generated information architecture is not the answer either because these take time and nurturing in the early stages before they gather enough momentum to become efficient. Without out the right support, this approach can fail before it even gets started because the lack of structure becomes a barrier for some users. In fact, where this support is provided what we find is that someone or a small group of users create that structure for other people to use - however, the danger is that this proactive group may not actually reflect the broader needs of all users. Providing users with even a bare bones information framework that is only partially right can even help with  the overall design process, because most people don't like to start with a blank page.

What is much better is a hybrid approach that provides enough structure as a foundational information architecture layer but also allows a user negotiated information architecture to appear. This allows you to maintain productivity by 'jumping' from a reliance on the planned architecture to the negotiated structure, once it becomes sustainable. This foundational information architecture should:

  • Create a familiar environment;
  • Accommodate the full scope of the organisational business systems or processes it is designed to support; and
  • Provide just enough detail so that people can begin working in it immediately, but without blocking future evolution.

This idea is relevant not just to wikis, but any kind of enterprise information system that is subject to information architecture decay. However, its one reason why I encourage people to customise wikis, rather than simply implement them out of the box with the hope that if they build it, someone will come. Just bear in mind, this requires a design approach that is participatory otherwise the jump may become too wide when it becomes time to cross.



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Filed under  //   enterprise wikis   information architecture   intranet 2.0   technology adoption   workforce collaboration  

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